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・ Dark Shadows
・ Dark Shadows (1991 TV series)
・ Dark Shadows (2004 TV pilot)
・ Dark Shadows (audio drama)
・ Dark Shadows (disambiguation)
・ Dark Shadows (film)
・ Dark Shadows (Mad Men)
・ Dark Shadows (televised storylines)
・ Dark Shadows by Marilyn Ross
・ Dark Shanghai
・ Dark sheath-tailed bat
・ Dark Shell
・ Dark shyshark
・ Dark side
・ Dark Side (song)
Dark Side (video game)
・ Dark Side Club
・ Dark Side of the Chant
・ Dark Side of the Horse
・ Dark side of the Moon
・ Dark Side of the Moon (film)
・ Dark Side of the Moon Tour
・ Dark Side of the Morgue
・ Dark Side of the Rainbow
・ Dark Side of the Spoon
・ Dark Side Romance
・ Dark silicon
・ Dark Skies
・ Dark Skies (disambiguation)
・ Dark Skies (film)


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Dark Side (video game) : ウィキペディア英語版
Dark Side (video game)

''Dark Side'' is a 1988 computer game for the Amiga, Atari ST, Amstrad CPC, Commodore 64, PC, ZX Spectrum, and Sharp MZ-800 computers. The game is a sequel to ''Driller'', set in the Evath system but this time on Evath's second moon Tricuspid. It can also be considered an early example of a first-person shooter.
==Setting and Gameplay==

The game is set on the alien moon Tricuspid orbiting the planet Evath. Terrorists (the Ketars, the villains of the first game Driller) hijacked the moon's facilities and built Zephyr One, an immense beam weapon on the moon's dark side with the purpose of destroying Evath. The player is a government agent, sent secretly to the moon's surface with the mission of deactivating the weapon before it becomes fully charged. This is accomplished by destroying a power network in the form of ECD (Energy Collection Device) columns, dotted around the moon and connected with power lines all the way to the beam weapon.

To complete the mission, the player has at his disposal an arsenal of beam weapons mounted on a jetpack equipped pressure suit. The aim is to destroy all ECDs in a specific order and avoid capture and death by the traps left by the terrorists. ECDs are connected to power lines and can only be destroyed when all preceding ECDs have been deactivated, otherwise they will instantly regenerate. The player has limited amount of time available to complete the game, based on the energy accumulated in Zephyr One. When the weapon is fully charged, the beam is fired destroying Evath and the game ends. As the player destroys ECDs, the charge accumulation rate is reduced, allowing more time for the player to complete the mission.
The game's environment is displayed in first person view with the player seeing the world through the suit's helmet. A targeting crosshair displayed in the helmet's HUD allowing the player to fire the suit's weapon at specific locations. The player can move in all directions by walking or activating the jetpack. The suit is powered by an energy source that gets depleted with every movement and it is allocated between "shields" and "fuel". When the shields charge is depleted, the player is vulnerable to enemy fire and simply bumping into walls can end the game. Fuel is vital for horizontal and vertical movement and the game ends as soon as its depleted. There are a number of "recharge" points (in the form of columns) hidden in the game where the player can replenish the suit's energy supply. There are also a number of energy conversion devices that allow transforming shield energy to fuel and vice versa.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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